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Toribash scripts
Toribash scripts











Save ta.lua to your Toribash/data/script folder.For some reason, the function that lets me find your player name also writes it to the screen, and there's nothing I can do about it. Your name will be be printed in the chat box when you load the script.

toribash scripts

You can still play, but it will be hard to win because what you will be seeing will be different from the server's version. Unfortunately, when it does let one through, your match will be desynchronized with the server. I don't know if this is something I can fix or not, but I'm thinking about it. Sometimes it lets one through-I think it's because the match_begin event fires a tiny bit after you gain control of your Tori. If there's something you think would make it better, please let me know! At this point it does everything I've planned, and I consider it feature-complete.Setting this to zero will disable them completely. Typing /ta set movenames N will make it happen every N moves. You can now set the frequency of these emotes.Every five moves, your character emotes a random kung-fu-sounding move name, for example:.Dedicated onscreen buttons to load your own last opener and the opener of your most recent opponent.You can now easily and conveniently save, rename, delete, rearrange, and activate saved move sequences.Thanks and big credit to both of them! Here is an awesome guide by snake for the mouseless controls. Mouseless Tori Control: You can now control all your joints with the keyboard! I've used the excellent layout suggested by snake that was implemented by Daanado in his mouseless Tori control script.It should prevent accidentally spacing the first move. SpaceGuard: the spacebar is disabled for one second at the beginning of a match.Fractures and dismembers are now indicated on the GUI.Hovering over a joint in the GUI will highlight the corresponding joint on your Tori for easy identification.You can also press shift+Q to go back to your last committed move. If you do find something better, press Q to commit that one instead. If time runs out while you're doing that, your original move is automatically restored.

toribash scripts

Then you can play around with your joints and try to find something better. Move commit system: when you have a decent move set up, press Q to commit it.When time is running out, a visible bar near the GUI appears to alert you.

toribash scripts

  • You can drag the little button at the bottom to reposition the GUI where you want it.
  • Copy, Paste, and Mirror buttons do what they sound like.
  • For instance, you can extend the glute, hip, knee, and ankle on one side with a single swipe.
  • Hold down the mouse button and drag across several joints to extend (raise) or contract (lower) them all at once.
  • Shoulders are labeled (R)aise and (L)ower, chest and lumbar (R)ight and (L)eft, neck and abs (F)orward and (B)ack.
  • Depending on which quadrant of the button you click, you get Extend (E), Contract (C), Hold (X) or Relax (O).
  • Buttons for all your joints, always in the same place.
  • Update: version 0.5 adds "Last Opener" buttons for you and your last opponent, and fixes a layout bug.įeatures in BOLD are new in the latest version.













    Toribash scripts