
Save ta.lua to your Toribash/data/script folder.For some reason, the function that lets me find your player name also writes it to the screen, and there's nothing I can do about it. Your name will be be printed in the chat box when you load the script.

You can still play, but it will be hard to win because what you will be seeing will be different from the server's version. Unfortunately, when it does let one through, your match will be desynchronized with the server. I don't know if this is something I can fix or not, but I'm thinking about it. Sometimes it lets one through-I think it's because the match_begin event fires a tiny bit after you gain control of your Tori. If there's something you think would make it better, please let me know! At this point it does everything I've planned, and I consider it feature-complete.Setting this to zero will disable them completely. Typing /ta set movenames N will make it happen every N moves. You can now set the frequency of these emotes.Every five moves, your character emotes a random kung-fu-sounding move name, for example:.Dedicated onscreen buttons to load your own last opener and the opener of your most recent opponent.You can now easily and conveniently save, rename, delete, rearrange, and activate saved move sequences.Thanks and big credit to both of them! Here is an awesome guide by snake for the mouseless controls. Mouseless Tori Control: You can now control all your joints with the keyboard! I've used the excellent layout suggested by snake that was implemented by Daanado in his mouseless Tori control script.It should prevent accidentally spacing the first move. SpaceGuard: the spacebar is disabled for one second at the beginning of a match.Fractures and dismembers are now indicated on the GUI.Hovering over a joint in the GUI will highlight the corresponding joint on your Tori for easy identification.You can also press shift+Q to go back to your last committed move. If you do find something better, press Q to commit that one instead. If time runs out while you're doing that, your original move is automatically restored.

Then you can play around with your joints and try to find something better. Move commit system: when you have a decent move set up, press Q to commit it.When time is running out, a visible bar near the GUI appears to alert you.

